Retro-futurist wearable arcade
MODULE 01 — INTERCEPTOR — ACTIVE
Vector Grid: Interceptor is a first-person arcade flight shooter built natively for wearable hardware. No ports. No compromises. Designed from zero for a 400×400 round display — piloted entirely by tilting your wrist.
Enemy drones. Boss ships. Wireframe cities. A living neon world — and it fits on your wrist.
Every element designed for the wrist. Every interaction earned through motion.
Tilt to steer. The watch is your flight controller. Yaw, pitch, climb and dive — through physical wrist movement. No buttons required.
Hitscan targeting, drone AI, boss encounters. Pure arcade combat rendered in 3D wireframe on 400×400 pixels of round display.
Buildings, towers, bridges, fuel tanks — a full wireframe cityscape built to be destroyed. The world wraps infinitely. There is always more grid.
No game engine. No GPU pipeline. Pure CPU rasterisation via Android Canvas at 30fps — on 2016 legacy hardware. Built for the platform.
The Vector Grid is a platform. Interceptor is the first active node in a larger simulation network. Other modules exist. Most are classified.
Each module is a standalone experience. Each runs on the same engine. Each is controlled with the body.
Access The GridTesting is active. Access is limited. Early testers shape the Grid.
Request Access